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* consequences of embodied cognition in mathematics thinking and learning
 
* consequences of embodied cognition in mathematics thinking and learning
 
* role of the aesthetic in the development of mathematics as a discipline and in the understandings of both research mathematicians and school learners
 
* role of the aesthetic in the development of mathematics as a discipline and in the understandings of both research mathematicians and school learners
* how digital technologies – and [[DGS|dynamic geometry software]] in particular – changes the way people think, move and feel mathematically
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* impact of digital technologies – and [[DGS|dynamic geometry software]] in particular – on the way people think, move and feel mathematically
    
== Projekte ==
 
== Projekte ==
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